GUI Usability

For developers designing desktop software who want to make their interfaces simple to use, ‘GUI Usability’ is a 2-day seminar that gives delegates hands on experience with several usability tools and techniques.

Unlike shorter introductory courses, this in-depth seminar covers the complete design and development lifecycle.

 

Overview

 

There are dozens of books dedicated to usability, but few of these provide the ‘big picture’. The aim of this course is to help delegates design better products, software and GUIs by showing how the various usability tools and techniques fit into real-world design and development processes.

 

Over the two-day course, delegates engage in a practical design activity that helps them discover the usability secrets behind product and software development. The activity (“Mailmerge+”) is to design a new GUI for Microsoft Word’s “Mail Merge” feature. The activity covers the full design lifecycle, including business requirements, customer needs, product and software design, prototyping and usability testing.

 

Who is the course for?

 

This course is for you if you are actively involved in the design of a system and you want to make sure that users can learn to use it quickly and easily. The course will be valuable for business analysts who want quick and effective tools to communicate user requirements and for designers who want to learn methods for evaluating their designs. Marketing managers will benefit by learning about the business and brand benefits of a usability focus. Delegates do not need a background in usability to benefit from this course.

 

How will I benefit?

 

After attending this course, you will be able to:

 

  • Describe a user centred design framework that supports end-to-end usability involvement in product and software projects
  • Share information about customers and their tasks in an engaging and usable way
  • Develop cheap, throwaway prototypes to get quick and frequent feedback from your users
  • Specify usability metrics to make sure your system is neither under- nor over-engineered
  • Apply discount usability techniques, such as Nielsen's heuristic evaluation
  • Learn about different methods for usability testing products and software and when to apply them
  • Network with other professionals carrying out usability activities in different companies

 


 

What will I learn? (Day 1)

 

Introduction & Objectives

  • Syndicate Activity: What is usability (product evaluation)?
  • Definition of “usability”: The Usability Trinity
  • The four principles of human centred design

 

Analyse the opportunity

  • Appreciate that all product and software projects have a number of stakeholders who can help the project succeed — or fail
  • Learn how to create a list of stakeholders, prioritise the list and devise a strategy to manage each stakeholder group
  • Learn techniques to make the purpose, aims and objectives of your product and software explicit
  • Appreciate that high-technology systems require a unique approach to market segmentation
  • Learn how to use market segmentation to avoid feature creep and to provide pointers for the visual design of the product or software
  • Syndicate activity: Analyse the opportunity for Mailmerge+, a new user interface to Microsoft Word’s “Mail Merge” feature.

 

Build the context of use

  • Understand the “context of use”
  • Learn techniques for building pictures of your customers and the environments in which they work
  • How to use contextual inquiry to gain an understanding of customer requirements
  • Learn what it is that customers actually want to do with your product or software
  • Syndicate activity: Build the context of use for Mailmerge+

 

What will I learn? (Day 2)

 

Create the user experience

  • Track projects to ensure they remain customer and business focused
  • Learn metrics for specifying usability
  • Learn techniques for structuring the system’s functionality
  • Appreciate that the user interface is more than screen design
  • Learn basic techniques for screen layout
  • Learn good design by looking at some good and bad examples
  • Discover techniques for developing cheap, throwaway prototypes to get quick feedback from your users
  • Syndicate activity: Mailmerge+ design exercise
  • Learn techniques for testing the design with and without customers
  • Apply usability techniques quick enough to apply to even the most deadline-driven projects
  • Syndicate activity: Mailmerge+ evaluation exercise

 

 

Track real world usage and continuously improve the site

  • Appreciate why you need to pay continuous attention to:
  • Changes in the customer base
  • Changes in the technical environment
  • Changes in the tasks that customers want to complete
  • Learn how to make usability happen in your organisation

 

What is the workshop format?

 

A fast-moving, interactive, but structured training session covering the topics outlined in the programme. This tutorial is designed to appeal to different learning styles, with an emphasis on active participation. The tutorial contains games, activities and videos to engage participants and bring to life what could otherwise be a dry subject. You will be encouraged to ask questions and to contribute to the seminar.

 

Who is the workshop leader?

 

David Travis is the Managing Director of Userfocus, an independent consultancy specialising in usability training and consultancy. He holds a BSc (Hons) degree and a PhD in Psychology and he is a Chartered Psychologist. His professional affiliations include membership of the British Psychological Society, the Experimental Psychology Society and the Usability Professionals Association.

 

David specialises in the design and evaluation of hardware and software systems aimed at non-technical users and he has logged over four hundred hours in usability labs. He has carried out usability tests in the UK, France, Germany, Italy and Japan. David is an experienced trainer and has delivered seminars in usability for a range of private and public sector clients, including Nominet, Whirlpool, the Department for Work and Pensions, Opodo and WoltersKluwer UK.

 

 

Maximum number of delegates: 12

 

Cost:    Members - 3 units, £450 +VAT

            Non-members - £675 +VAT

 

To register please email our Training Co-ordinator on registrations@thelearningcollaboration.com
 

Download: /object/course/8425/doc/TLC_GUI Usability.pdf